Red String is game that came about during Asylum Jam 2014. The story revolves around a young woman walking home alone late after a party. Unbeknownst to her, there have been a string of unsolvable disappearances around the country lately, all people who have been in a long term relationship (either dating or married). Tying in qualities of the red string of fate legend with that of a spurned, malevolent spirit (thinking along the lines of Orpheus and Eurydice), this woman (on her way home to the apartment she shares with a long-term partner) is next on the list. The entity only communicates through her cellphone, toying with her – can the player make the right decisions to avoid becoming the next victim?
The initial goal was to have multiple path system the player will go through depending on the choices being taken. However due to the 48hr time contrain a dyanmic story path system, together with creating the 3D world was too much to handle.
The final result is linear-based approach to the original story.(missing unity attachment)
The team consisted of:
- Chelsea Saunders – 3D Artist (@pixelatedcrown)
- Dirk Schembri – Unity 3D Programmer (@dirkmalta)
- Michael Vermeulen – Game Design (@AquiL4X)
- Lucy Morris – Game Design, Narrative (@lucyamorris)
- Chloi R – Narrative (@_chloi)
- Chris Kukla – Sound Design